Abstract:
Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for rec...Show MoreMetadata
Abstract:
Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.
Published in: IEEE Transactions on Visualization and Computer Graphics ( Volume: 26, Issue: 5, May 2020)
Funding Agency:
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Virtually ,
- Human System ,
- Human Visual System ,
- Head-mounted Display ,
- Virtual Reality Applications ,
- Dominant Eye ,
- Non-dominant Eye ,
- Paired T-test ,
- Parameter Estimates ,
- Confidence Level ,
- Quality Evaluation ,
- Visual Acuity ,
- Random Order ,
- Random Sequence ,
- User Study ,
- None Of The Participants ,
- Differences In Perception ,
- Eye-tracking ,
- Bootstrap Resampling ,
- Uniform Parameters ,
- Valid Trials ,
- Eyes Open ,
- Saliency Map ,
- Peripheral Regions ,
- Generative Adversarial Networks
- Author Keywords
- MeSH Terms
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Virtually ,
- Human System ,
- Human Visual System ,
- Head-mounted Display ,
- Virtual Reality Applications ,
- Dominant Eye ,
- Non-dominant Eye ,
- Paired T-test ,
- Parameter Estimates ,
- Confidence Level ,
- Quality Evaluation ,
- Visual Acuity ,
- Random Order ,
- Random Sequence ,
- User Study ,
- None Of The Participants ,
- Differences In Perception ,
- Eye-tracking ,
- Bootstrap Resampling ,
- Uniform Parameters ,
- Valid Trials ,
- Eyes Open ,
- Saliency Map ,
- Peripheral Regions ,
- Generative Adversarial Networks
- Author Keywords
- MeSH Terms