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Eye-dominance-guided Foveated Rendering | IEEE Journals & Magazine | IEEE Xplore

Eye-dominance-guided Foveated Rendering


Abstract:

Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for rec...Show More

Abstract:

Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.
Page(s): 1972 - 1980
Date of Publication: 20 February 2020

ISSN Information:

PubMed ID: 32086213

Funding Agency:


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