I. Introduction
The development of big data analytics and technology has changed the environment of the sports industry. Quantitative data and visualized presentations are widely used to effectively assess players' performances, improve training processes, and facilitate post-game reviews. Compared to basketball and baseball, badminton comparatively rarely uses ICT and data analysis in both competitions and training. In this study, the criteria of match data collecting are redefined, and an affordable method for collecting data from badminton matches is designed and implemented, opening up the next generation of badminton technical and tactical analysis.