Enemy Spotted: In-game Gun Sound Dataset for Gunshot Classification and Localization | IEEE Conference Publication | IEEE Xplore

Enemy Spotted: In-game Gun Sound Dataset for Gunshot Classification and Localization


Abstract:

Recently, deep learning-based methods have drawn huge attention due to their simple yet high performance without domain knowledge in sound classification and localization...Show More

Abstract:

Recently, deep learning-based methods have drawn huge attention due to their simple yet high performance without domain knowledge in sound classification and localization tasks. However, a lack of gun sounds in existing datasets has been a major obstacle to implementing a support system to spot criminals from their gunshots by leveraging deep learning models. Since the occurrence of gunshot is rare and unpredictable, it is impractical to collect gun sounds in the real world. As an alternative, gun sounds can be obtained from an FPS game that is designed to mimic real-world warfare. The recent FPS game offers a realistic environment where we can safely collect gunshot data while simulating even dangerous situations. By exploiting the advantage of the game environment, we construct a gunshot dataset, namely BGG, for the firearm classification and gunshot localization tasks. The BGG dataset consists of 37 different types of firearms, distances, and directions between the sound source and a receiver. We carefully verify that the in-game gunshot data has sufficient information to identify the location and type of gunshots by training several sound classification and localization baselines on the BGG dataset. Afterward, we demonstrate that the accuracy of real-world firearm classification and localization tasks can be enhanced by utilizing the BGG dataset.
Date of Conference: 21-24 August 2022
Date Added to IEEE Xplore: 20 September 2022
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Conference Location: Beijing, China

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I. Introduction

The first-person shooter (FPS) game, designed to mimic real-world warfare and combat situations, is a popular game genre. To defeat enemies in the FPS game, a player under attack must decide whether to strike back or retreat by considering the enemies’ position and firearms. However, human vision may not be able to capture where the enemies are and what firearms they have as the distance between the player and them increases. In addition, when the enemies camouflage themselves, it is also difficult to detect the enemies by human vision. In these cases, gunshots can be clues for estimating the enemies’ state. For example, an expert FPS gamer can recognize the tiny difference in stereophonic sound from a headphone, and she can roughly guess the position and the firearms of the enemies. The reason the player can establish strategy based on auditory information is that a game engine can reproduce the characteristics of the sound that varies with distance and direction. Inspired by the realism of the game, we hypothesize that a prediction model, which localizes enemies and identifies firearms from in-game gunshots, can also be applied to real-world gunshots. Specifically, a support system that can spot the enemies and determine the type of firearm from gunshots does not only assist the beginners of the game, but also aids soldiers and police officers who track the criminals in the real world.

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