Abstract:
Successful distributed sensing and control require data to flow effectively between sensors, processors and actuators on single robots, in groups and across the Internet....Show MoreMetadata
Abstract:
Successful distributed sensing and control require data to flow effectively between sensors, processors and actuators on single robots, in groups and across the Internet. We propose a mechanism for achieving this flow that we have found to be powerful and easy to use; we call it Player. Player combines an efficient message protocol with a simple device model. It is implemented as a multithreaded TCP socket server that provides transparent network access to a collection of sensors and actuators, often comprising a robot. The socket abstraction enables platform- and language-independent control of these devices, allowing the system designer to use the best tool for the task at hand Player is freely available from http://robotics.usc.edu/player.
Date of Conference: 29 October 2001 - 03 November 2001
Date Added to IEEE Xplore: 06 August 2002
Print ISBN:0-7803-6612-3