Abstract:
The employment of technology as a tool is a reality in any area of knowledge. Technology is present and permanently impacts our society, including its effects on educatio...Show MoreMetadata
Abstract:
The employment of technology as a tool is a reality in any area of knowledge. Technology is present and permanently impacts our society, including its effects on education. Computational thinking is a way of critically and creatively using the fundamentals of computer science to solve problems, making it essential for success in the job market. This article aims to stimulate computational thinking in children from the first years of elementary school, ranging from the 1 st to the 5 th grades, which corresponds to the age group from 6 to 10 years old. For developing computational thinking in the students, a didactic sequence was created using several tools, namely: naval battle, Blockly Games and the Scratch block programming language. The sequence of artifacts created with Scratch simulates a robot with color sensors, and, as students progress in learning, new challenges are added with the use of sensors, sounds and animations. This project aims to show the importance of computational thinking and encourage teachers to make it increasingly present in the classroom.
Date of Conference: 19-21 October 2021
Date Added to IEEE Xplore: 08 March 2022
ISBN Information: