Abstract:
As we know, the workplace and learning environments have been changed by the global pandemic of 2019. The workforce begins to navigate the new future of work; employers q...Show MoreMetadata
Abstract:
As we know, the workplace and learning environments have been changed by the global pandemic of 2019. The workforce begins to navigate the new future of work; employers quickly realize that the systems, processes, and procedures before the pandemic may not be suitable for the organization now, not even the learning method in schools or colleges. More working or learning remotely requires more computers and the Internet; cybercrime also dramatically increases. This paper aims to synthesize and propose a Gamified Social Collaboration design via Mesh Community of Practice to Enhance Cybersecurity Awareness.
Date of Conference: 26-28 January 2022
Date Added to IEEE Xplore: 04 March 2022
ISBN Information: