Evaluation of static and dynamic equilibrium before and after immersion in a virtual environment | IEEE Conference Publication | IEEE Xplore

Evaluation of static and dynamic equilibrium before and after immersion in a virtual environment


Abstract:

The effectiveness of VR (virtual reality) systems is well documented, but there are no guidelines for determining the influence that such systems have on humans, particul...Show More

Abstract:

The effectiveness of VR (virtual reality) systems is well documented, but there are no guidelines for determining the influence that such systems have on humans, particularly with regard to adaptation to the VR environment. The results of an experiment are summarized as follows: 1) A VR experience using an HMD made the integration of sensory information in the equilibrium nucleus confusing. 2) Sensory conflict caused motion-sickness-like symptoms in the subjects. 3) As a result of equilibrium deterioration, movement velocity, movement distance, and sway area of the center of pressure were increased. These results suggest that the VR experience causes motion-sickness-like symptoms and worsens equilibrium.
Date of Conference: 07-10 October 2001
Date Added to IEEE Xplore: 06 August 2002
Print ISBN:0-7803-7087-2
Print ISSN: 1062-922X
Conference Location: Tucson, AZ, USA

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