Abstract:
Selecting a target object that is obscured by another virtual object is one of the remaining issues that are difficult to be precisely performed in Augmented Reality (AR)...Show MoreMetadata
Abstract:
Selecting a target object that is obscured by another virtual object is one of the remaining issues that are difficult to be precisely performed in Augmented Reality (AR). The conventional way of interaction using handheld devices which is by the touchscreen metaphor, often comes with issue of user's fat finger, leading to incorrect selection for interaction. Other than that, to perform selection on occluded target object is difficult as the available surface area for selection is smaller. Therefore to overcome the issues, we propose an to implement raycasting method for selection on occluded object by using hand gesture in handheld AR. We describes the process of designing the propose interaction for selection on occluded target object in handheld AR. This paper ends with a conclusion with the future works recommendation.
Published in: 2021 6th IEEE International Conference on Recent Advances and Innovations in Engineering (ICRAIE)
Date of Conference: 01-03 December 2021
Date Added to IEEE Xplore: 14 February 2022
ISBN Information:
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- IEEE Keywords
- Index Terms
- Target Selection ,
- Hand Gestures ,
- Occluded Objects ,
- Ray Casting Method ,
- Metaphor ,
- Selection Method ,
- Target Object ,
- Interactive Way ,
- Virtual Objects ,
- Nature Of Interactions ,
- Tracking System ,
- Object Distance ,
- Objects In The Scene ,
- 3D Interactions ,
- Precise Selection ,
- Interaction Techniques ,
- Augmented Reality Applications ,
- Augmented Reality System ,
- Real Hand ,
- User's Hand ,
- Leap Motion ,
- Virtual Hand ,
- Occlusion Level ,
- Hand Tracking ,
- User Tracking
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Target Selection ,
- Hand Gestures ,
- Occluded Objects ,
- Ray Casting Method ,
- Metaphor ,
- Selection Method ,
- Target Object ,
- Interactive Way ,
- Virtual Objects ,
- Nature Of Interactions ,
- Tracking System ,
- Object Distance ,
- Objects In The Scene ,
- 3D Interactions ,
- Precise Selection ,
- Interaction Techniques ,
- Augmented Reality Applications ,
- Augmented Reality System ,
- Real Hand ,
- User's Hand ,
- Leap Motion ,
- Virtual Hand ,
- Occlusion Level ,
- Hand Tracking ,
- User Tracking
- Author Keywords