Multichannel 3D ink painting rendering model based on the LMS algorithm | IEEE Conference Publication | IEEE Xplore

Multichannel 3D ink painting rendering model based on the LMS algorithm


Abstract:

Aiming at the problem that the ink concentration control ability is poor and the model construction efficiency is low in the current application of the 3D ink painting re...Show More

Abstract:

Aiming at the problem that the ink concentration control ability is poor and the model construction efficiency is low in the current application of the 3D ink painting rendering model, a multichannel 3D ink painting rendering model based on the LMS algorithm is designed. The local search algorithm is used to obtain the characteristic information of ink painting. The LMS algorithm is used to filter the collected original ink painting information. Through iterative calculation, the dynamic rendering of 3D ink painting is realized. An experiment was designed to verify the effect of this method. The experimental results show that the proposed multichannel 3D ink painting rendering model has high rendering efficiency and better application effect than the current methods.
Date of Conference: 24-26 December 2021
Date Added to IEEE Xplore: 04 February 2022
ISBN Information:
Conference Location: Harbin, China

I. Introduction

Ink painting is one of the traditional painting forms of the Chinese nation. It is a painting drawn by the concentration of water and ink. It is said that it began in the Tang Dynasty, became in the Five Dynasties, flourished in the song and Yuan Dynasties, and has continued to develop since the Ming Dynasty and modern times. Its unique visual effect and Oriental unique aesthetic characteristics make it of inestimable value and irreplaceable position in the history of Chinese art. With the rapid development of computer graphics technology, traditional photorealistic rendering technology is becoming increasingly mature and standardized. Therefore, nonphotorealistic rendering research has gradually become the focus of graphics research at home and abroad [1]–[2]. In the research of nonphotorealistic rendering, the simulation of traditional painting art is undoubtedly one of the most attractive and challenging topics. While absorbing the nutrition of traditional painting art and carrying forward the achievements of traditional painting art, it puts forward new requirements for computer graphics and computer simulation technology.

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References

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