Abstract:
With the improvement of the efficiency of information and network technology, virtual reality has gradually developed in the direction of multi-user synchronization in ne...Show MoreMetadata
Abstract:
With the improvement of the efficiency of information and network technology, virtual reality has gradually developed in the direction of multi-user synchronization in network systems. In general, virtual reality systems have high computing costs, so performance analysis is one of the most important considerations for system execution when developing multi-user synchronous VR systems. In order to explore the execution performance of a multi-user synchronous VR system, this study uses Unity, Steam VR, Mirror Networking, to develop a multi-user synchronous VR system based on client-server architecture. In the efficiency analysis, VR systems pay attention to the ability of real-time. Therefore, this study discusses the execution performance of each client-end VR system and analyzes the required synchronous execution data with FPS.
Published in: 2021 International Conference on Electronic Communications, Internet of Things and Big Data (ICEIB)
Date of Conference: 10-12 December 2021
Date Added to IEEE Xplore: 31 January 2022
ISBN Information: