Assessing Computational Thinking Pedagogy in Serious Games Through Questionnaires, Think-aloud Testing, and Automated Data Logging | IEEE Conference Publication | IEEE Xplore

Assessing Computational Thinking Pedagogy in Serious Games Through Questionnaires, Think-aloud Testing, and Automated Data Logging


Abstract:

Computational thinking is an important skill for solving complex problems, including processes such as decomposition, pattern recognition, abstraction, and algorithmic de...Show More

Abstract:

Computational thinking is an important skill for solving complex problems, including processes such as decomposition, pattern recognition, abstraction, and algorithmic design. Game-based learning has recently seen an increase in prevalence for teaching computational thinking, making games an important topic of study. However, there is currently no validated tool for assessing Computational Thinking (CT) that performs reliably across disciplines and age groups. In the absence of such a tool, this paper examines several software testing methods for the evaluation of CT pedagogy effectiveness within serious games. Namely, it makes recommendations for the application of standardized questionnaires, think-aloud testing, and automated data logging for evaluating games that promote CT learning. It concludes with a potential use case to demonstrate how the methods can be combined to achieve a granular and actionable understanding of a complex CT assessment problem and its causes.
Date of Conference: 13-15 October 2021
Date Added to IEEE Xplore: 06 December 2021
ISBN Information:
Conference Location: Xi'an, China

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