Abstract:
This paper presents an algorithm that uses data from the OpenStreetMap (OSM) project to complement the localization based on a Global Navigation Satellite System (GNSS). ...Show MoreMetadata
Abstract:
This paper presents an algorithm that uses data from the OpenStreetMap (OSM) project to complement the localization based on a Global Navigation Satellite System (GNSS). The landmarks extracted from OSM serve as a set of reference points and are compared to objects currently detected by a detector. The algorithm uses several metrics to find a match and calculate an estimated location. The goal is to improve high-level localization since in urban environments the freedom of movement is often restricted to defined paths like streets or paved ways. To store and compare the expected and detected objects, a scene graph is used to deal with the high-level logical landmarks around the robot. By doing so, we can broadly localize our self and integrate the knowledge of our expected surrounding based on OSM data.
Date of Conference: 11-15 October 2021
Date Added to IEEE Xplore: 22 November 2021
ISBN Information:
ISSN Information:
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Urban Environments ,
- Global Navigation Satellite System ,
- Pave Way ,
- OpenStreetMap Data ,
- Scene Graph ,
- Object Detection ,
- Bounding Box ,
- Kalman Filter ,
- Path Planning ,
- Possibility Of Detection ,
- Successful Matching ,
- Real Location ,
- Box Volume ,
- Visual Odometry ,
- Frustum ,
- Simulated Object ,
- Object Pixels ,
- Robot Localization ,
- Unreal Engine
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Urban Environments ,
- Global Navigation Satellite System ,
- Pave Way ,
- OpenStreetMap Data ,
- Scene Graph ,
- Object Detection ,
- Bounding Box ,
- Kalman Filter ,
- Path Planning ,
- Possibility Of Detection ,
- Successful Matching ,
- Real Location ,
- Box Volume ,
- Visual Odometry ,
- Frustum ,
- Simulated Object ,
- Object Pixels ,
- Robot Localization ,
- Unreal Engine