Abstract:
The use of technology in learning media has been widely used. One of the technologies that can be used to support the learning process is Augmented Reality technology. So...Show MoreMetadata
Abstract:
The use of technology in learning media has been widely used. One of the technologies that can be used to support the learning process is Augmented Reality technology. So far, the way of working done in Augmented Reality is by scanning a marker that is made specifically to be able to bring up scanned information. Therefore, a design was made to create an Augmented Reality application that does not require a special marker but simply by utilizing existing objects, in this case using banknotes in rupiah currency and then displaying information about the images contained in the banknotes. The results of the study indicate that the application can run, and can help in learning the introduction of currency and culture according to the images contained in the banknotes.
Date of Conference: 02-04 August 2021
Date Added to IEEE Xplore: 13 September 2021
ISBN Information: