Abstract:
Impact sensation is essential for high immersion and enjoyment in virtual-reality (VR) applications (e.g., sports games). Current off-the-shelf VR controllers have vibrot...Show MoreMetadata
Abstract:
Impact sensation is essential for high immersion and enjoyment in virtual-reality (VR) applications (e.g., sports games). Current off-the-shelf VR controllers have vibrotactile actuators that present impact sensations using only vibrations. If dedicated devices for impact feedback (e.g., solenoids) can be also used, a more robust impact sensation can be presented. However, current off-the-shelf controllers generally do not have such impact feedback devices. To present impact sensations using these controllers, this paper proposes the incorporation of a hit-stop effect into VR, which pauses movement or displays a slow-motion animation at the moment of impact. This effect enhances the sense of impact alongside vibrotactile feedback. A user study showed that the impact force sense can be presented with a hit-stop visualization effect even without vibration. In contrast, because a long hit-stop duration increases the mismatch between actual and virtual body motions, it sometimes causes users to feel a reduced sense of agency. Ultimately, we found that the combination of vibrations and hit-stops can maintain this sense while enhancing the impact sensation.
Published in: 2021 IEEE World Haptics Conference (WHC)
Date of Conference: 06-09 July 2021
Date Added to IEEE Xplore: 23 August 2021
ISBN Information:
Graduate School of Frontier Sciences, The University of Tokyo, Chiba, Japan
NTT Communication Science Laboratories, Nippon Telegraph and Telephone Corporation, Atsugi, Japan
Graduate School of Frontier Sciences, The University of Tokyo, Chiba, Japan
NTT Communication Science Laboratories, Nippon Telegraph and Telephone Corporation, Atsugi, Japan