I. Introduction
Immersive learning technologies using virtual reality (VR) and advanced computer applications enable realistic creations of simulated environments [1]. VR has gained a growing interest among educational technology practitioners thanks to consumer grade VR headsets. As there are multiple kinds of headsets, there are different hardware requirements and different types of controllers. This variety puts constraints on the functionalities of the user interface. VR gives an opportunity for developing immersive learning approaches to support learners across the full span of learning. Immersive technologies represent a novel means of interaction with the environment [2]. They represent an active approach to learning and are intended to facilitate better, deeper learning of competencies, which are relevant for success [3]. The implementation of immersive learning technologies includes many challenges in formal and informal learning [4], [5]. Immersion is defined as the subjective impression that one is participating in a comprehensive, realistic experience [6]. Education can be enhanced by immersing the user into a digital environment that sets the user directly with the instructional material. Data visualization plays an important role for interpreting complex data [7]; it is important to allow students to experience learning materials through different perspectives, such as through different vantage points.