Abstract:
This paper provides a brief overview of technical communication following Peirce's [2] firstness (aesthetics), secondness (action promotion), and thirdness (explicit expl...Show MoreMetadata
Abstract:
This paper provides a brief overview of technical communication following Peirce's [2] firstness (aesthetics), secondness (action promotion), and thirdness (explicit explanation), and identifies each of these categories in an educational language learning virtual reality (VR) game created at a university, ELLE-ments of Learning. The framework described here can help game researchers better understand, evaluate, and discuss the ways in which games communicate with players and can also be used by game designers and developers to ensure their games convey important and complicated information to players effectively in each of Peirce's three categories.
Date of Conference: 17 May 2021 - 10 June 2021
Date Added to IEEE Xplore: 28 June 2021
ISBN Information: