Systematic Review Of Virtual Reality & Its Challenges | IEEE Conference Publication | IEEE Xplore

Systematic Review Of Virtual Reality & Its Challenges


Abstract:

Virtual reality is a system that replaces the reality in a computer world and could be a game or a video that you play in a VR device like a VR headset. It is the utiliza...Show More

Abstract:

Virtual reality is a system that replaces the reality in a computer world and could be a game or a video that you play in a VR device like a VR headset. It is the utilization of PC innovation to establish a simulated environment to become a part and live that experience. The idea of virtual reality is to emerge into another world that is a virtual world. Virtual reality optimizes the user experience & is the way to meet and feel like a real-life community in the virtual world.Increased Reality (IR) is a technology that allows an individual to interact with a re-acting device regardless of whether this is a re-examination of today's reality or a conjured up environment. It is the way we perceive, feel and enter the past, the future and the present. The phase by which reality becomes a distorted reality is called VR. It could stretch from a PC game, from walking around our dream home, to walking around an untouchable universe. It could enter the globe. This paper provides a historical overview of virtual reality, list the basic terms and classes of VR systems, followed by entertainment applications of this technology. Typical VR systems are analyzed in a comprehensive manner. The entire implementation of VRs and their interrelationships: input devices, output devices and applications are extensively investigated. Furthermore, human factors and their consequences for the design problem of VE has been discussed.
Date of Conference: 04-06 February 2021
Date Added to IEEE Xplore: 31 March 2021
ISBN Information:
Conference Location: Tirunelveli, India

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