Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay | IEEE Conference Publication | IEEE Xplore

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay


Abstract:

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significa...Show More

Abstract:

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to detect SS is using the Simulator Sickness Questionnaire (SSQ). SSQ is a subjective measurement and is inadequate for real-time applications such as VR games. This research aims to investigate how to use machine learning techniques to detect SS based on in-game characters’ and users' physiological data during gameplay in VR games. To achieve this, we designed an experiment to collect such data with three types of games. We trained a Long Short-Term Memory neural network with the dataset eye-tracking and character movement data to detect SS in real-time. Our results indicate that, in VR games, our model is an accurate and efficient way to detect SS in real-time.
Date of Conference: 09-13 November 2020
Date Added to IEEE Xplore: 16 December 2020
ISBN Information:
Conference Location: Recife, Brazil

1 Introduction

Virtual Reality (VR) technology has been growing in the last decade, especially in the last few years, with the proliferation of mass-marketed Head-Mounted Displays (HMDs). However, Simulator Sickness (SS) remains a constraint and challenge for VR and has a negative effect on its wider adoption [1] [2], As such, there are significant benefits in finding methods to detect and avoid SS in VR applications, especially in games.

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References

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