1 Introduction
Virtual Reality (VR) technology has been growing in the last decade, especially in the last few years, with the proliferation of mass-marketed Head-Mounted Displays (HMDs). However, Simulator Sickness (SS) remains a constraint and challenge for VR and has a negative effect on its wider adoption [1] [2], As such, there are significant benefits in finding methods to detect and avoid SS in VR applications, especially in games.