I. Introduction
Technological advances have seen an increase in the use of immersive virtual environments (IVEs) for educational purposes. A majority of research on these IVEs has focused on IVE design, or comparisons between IVE learning system efficacy and a real-world alternative [1]. This has left a large gap in literature: examinations of which aspects of IVEs contribute to learning; the extent that combinations of these contribute to or detract from learning outcomes; and what causes them to have an impact.