Abstract:
The opportunity to bring real experience to the classroom in order to promote active learning and student engagement is achieved through extended realities as virtual rea...Show MoreMetadata
Abstract:
The opportunity to bring real experience to the classroom in order to promote active learning and student engagement is achieved through extended realities as virtual reality (VR). The use of VR cases in engineering education has promote a flexible learning space (real industrial facilities) and the increasing of the students´ motivation. This research had the objective to evaluate the impact of using VR cases versus using traditional cases in two different campi of a private university, in the same academic course during 2 weeks. The methodology has 3 phases: (1) case design with VR and with the traditional paper case format, (2) application of the cases (VR and traditional) in two groups (no control group, it was the same group). (3) Results analysis based on observations, direct surveys, and students reports. This experience contributed to understand the dynamics of the case methodology under two perspectives: students and professors. While real experience, innovation, and fun represent the student’s perspective using VR to understand layout facilities and work design as real application concept, from a professor’s perspective this experience derived in more student engagement, critical thinking and systemic perspective. In addition, the process to develop VR cases was for itself an interesting challenge from academic and industrial possibilities, but allows us to develop active learning in-and out- of the classroom.
Date of Conference: 27-30 April 2020
Date Added to IEEE Xplore: 25 June 2020
ISBN Information:
ISSN Information:
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Virtually ,
- Active Learning ,
- Student Engagement ,
- Industrial Engineering ,
- Active Student Engagement ,
- Active Learning Tools ,
- Critical Thinking ,
- E-learning ,
- Traditional Forms ,
- Learning Spaces ,
- Academic Courses ,
- Flexible Space ,
- Classroom In Order ,
- Education System ,
- Development Of Skills ,
- Complex Environment ,
- Strategic Planning ,
- Real Situation ,
- Use Of Equipment ,
- Use Of Virtual Reality ,
- Development Of Cases ,
- Real Learning ,
- Developmental Competence ,
- Technical Competence ,
- Impact Of Use ,
- Skills Of Students ,
- Social Intelligence ,
- Academic Activities ,
- Supply Chain Management
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Virtually ,
- Active Learning ,
- Student Engagement ,
- Industrial Engineering ,
- Active Student Engagement ,
- Active Learning Tools ,
- Critical Thinking ,
- E-learning ,
- Traditional Forms ,
- Learning Spaces ,
- Academic Courses ,
- Flexible Space ,
- Classroom In Order ,
- Education System ,
- Development Of Skills ,
- Complex Environment ,
- Strategic Planning ,
- Real Situation ,
- Use Of Equipment ,
- Use Of Virtual Reality ,
- Development Of Cases ,
- Real Learning ,
- Developmental Competence ,
- Technical Competence ,
- Impact Of Use ,
- Skills Of Students ,
- Social Intelligence ,
- Academic Activities ,
- Supply Chain Management
- Author Keywords