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Parabolix: Educational Simulation Game on Classical Mechanics Based on Virtual Reality and Perlin Noise Algorithm | IEEE Conference Publication | IEEE Xplore

Parabolix: Educational Simulation Game on Classical Mechanics Based on Virtual Reality and Perlin Noise Algorithm


Abstract:

Science education is an important factor in the development of any country. Physics is one of the basic branches of science. Classical mechanics, one of the basic branche...Show More

Abstract:

Science education is an important factor in the development of any country. Physics is one of the basic branches of science. Classical mechanics, one of the basic branches of physics, is considered suitable to be taught to beginners because this field is used to explain everyday phenomenon. Because of the interactivity, video games enable players to experience learning by doing. Therefore, video games are often used for education. Virtual reality is a good medium for education games. This technology can apply an abstract concept, such as laws of physics, concretely. As procedural generation technique automates content creation, Perlin Noise algorithm is used to generate terrains automatically. Parabolix, an educational simulation game on classical mechanics, is developed using Unity3D game engine and C# programming language. The game is playable on Android with Google Cardboard VR and a Bluetooth controller. In the testing phase, the System Usability Scale questionnaires are distributed into 30 respondents. The usability score achieved is 70.25 out of 100, which is considered above average.
Date of Conference: 09-11 October 2019
Date Added to IEEE Xplore: 06 February 2020
ISBN Information:
Conference Location: Bali, Indonesia

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