Abstract:
Haptic feedback in virtual reality-based trainers for surgical bone drilling is mostly provided via impedance-controlled haptic devices. Due to this, the displayable maxi...Show MoreMetadata
Abstract:
Haptic feedback in virtual reality-based trainers for surgical bone drilling is mostly provided via impedance-controlled haptic devices. Due to this, the displayable maximum stiffness is limited. In addition, vibration feedback is often only of reduced fidelity. To overcome these shortcomings, we have developed a hand-held, actuated admittance-controlled drill mockup, comprising enhanced kinesthetic and tactile feedback. This article reports on design and characterization of the device, and highlights its use for training. Kinesthetic feedback is provided through haptic augmentation, employing a ball-screw mechanism acting on a retractable drill-bit. Feedback computation relies on admittance control, thus allowing for stable display of very high resistance forces, and thus material stiffness, which cannot be achieved with standard impedance-control approaches. For the tactile mechanism, a modified linear vibration actuator is directly attached to the mockup handle, improving signal transmission. Tactile feedback computation is based on an extension of a previously proposed power spectral density control method. Frequency-specific gains are adjusted in real-time, compensating for differences between desired and measured vibrations. The performance of the device is characterized in several experiments, including comparisons to drilling with a real drill into artificial bone samples. In addition, several user studies have been carried out. We illustrate the capability of the mockup to render bone samples with different material layer stiffness and thickness. Moreover, we show that the mockup system allows for the same training effect as when rehearsing with a real drill.
Published in: IEEE Transactions on Haptics ( Volume: 13, Issue: 4, Oct.-Dec. 2020)
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- IEEE Keywords
- Index Terms
- Stiffness ,
- Control Method ,
- User Study ,
- High Force ,
- Power Spectral Density ,
- Layered Materials ,
- Online Training ,
- Bone Samples ,
- Force Feedback ,
- Maximum Speed ,
- Real Samples ,
- Visual Feedback ,
- Feed Rate ,
- Final Layer ,
- Cortical Layers ,
- Layer Samples ,
- Vibration Signals ,
- DC Motor ,
- Anatomical Model ,
- Constant Gain ,
- Virtual Samples ,
- Thrust Force ,
- Soft Layer ,
- Spinning Speed ,
- Drilling Process ,
- Bone Layer ,
- Virtual Mass ,
- Surgical Simulation ,
- Manual Tuning ,
- Discrete Cosine Transform
- Author Keywords
- MeSH Terms
- Feedback ,
- Humans ,
- Touch ,
- Vibration ,
- Virtual Reality
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Stiffness ,
- Control Method ,
- User Study ,
- High Force ,
- Power Spectral Density ,
- Layered Materials ,
- Online Training ,
- Bone Samples ,
- Force Feedback ,
- Maximum Speed ,
- Real Samples ,
- Visual Feedback ,
- Feed Rate ,
- Final Layer ,
- Cortical Layers ,
- Layer Samples ,
- Vibration Signals ,
- DC Motor ,
- Anatomical Model ,
- Constant Gain ,
- Virtual Samples ,
- Thrust Force ,
- Soft Layer ,
- Spinning Speed ,
- Drilling Process ,
- Bone Layer ,
- Virtual Mass ,
- Surgical Simulation ,
- Manual Tuning ,
- Discrete Cosine Transform
- Author Keywords
- MeSH Terms
- Feedback ,
- Humans ,
- Touch ,
- Vibration ,
- Virtual Reality