1 Introduction
Head-based interactions are indispensable for virtual reality (VR) head-worn display (HWD) systems. When a user’s hands are occupied, or other ancillary devices (e.g., handheld controllers) are not available or not easily accessible, efficient head-based interaction techniques could be an alternative hands-free input approach for the user to interact with the VR system. Fig. la-b present an example scenario which calls for a feasible head-based interaction approach. A user is watching a movie in an HWD-based VR environment but suddenly gets interrupted by a message from an instant messaging app. When watching movies, the user does not usually carry a controller, and it might be inconvenient for her to take down the VR headset to find one. In this situation, a head-based approach to switch to the messaging interface and send a quick reply could become very practical.