Abstract:
Serious games have been and currently are used for multiple purposes other than just entertainment, such as education, healthcare or emergency management. This research p...Show MoreMetadata
Abstract:
Serious games have been and currently are used for multiple purposes other than just entertainment, such as education, healthcare or emergency management. This research presents game-design elements based on specific functional and professional requirements among which usability plays a key role. The aim of the research is to steer the direction towards a game-design framework for evidence-based clinical procedure libraries (eCPL). For context analysis and game-element presentation, a "serious application" example is shown to illustrate the improvement through game-design elements. A context analysis was required to select suitable game-design elements to target system usability and solve system design problems. The game-based context analysis addressed gamification themes and games that match those themes. The matching themes can be further analysed to find game-design elements to solve problems or enhance existing functions. The game-design elements found in this research include immersion, support for different roles, flow enhancement, visual enhancement, learning stages and experience level support, design for interactivity and progress.
Published in: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)
Date of Conference: 05-07 August 2019
Date Added to IEEE Xplore: 28 October 2019
ISBN Information:
ISSN Information:
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- IEEE Keywords
- Index Terms
- Clinical Procedures ,
- Evidence-based Procedures ,
- Interactive ,
- Gamification ,
- Learning Stage ,
- Serious Games ,
- Visual Enhancement ,
- Electronic Health Records ,
- Learning Experiences ,
- User Experience ,
- Visual Cues ,
- User Groups ,
- Nursing Students ,
- Context Of Use ,
- User-centered ,
- Situational Awareness ,
- Interactive Elements ,
- Immersive Experience ,
- Zonal Wind ,
- Game Task ,
- Usability Issues ,
- Zone Of Proximal Development ,
- Flow Experience ,
- Game World ,
- Game System ,
- Game Characters ,
- Camera Angle ,
- Use Of Elements ,
- Learning Task
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Clinical Procedures ,
- Evidence-based Procedures ,
- Interactive ,
- Gamification ,
- Learning Stage ,
- Serious Games ,
- Visual Enhancement ,
- Electronic Health Records ,
- Learning Experiences ,
- User Experience ,
- Visual Cues ,
- User Groups ,
- Nursing Students ,
- Context Of Use ,
- User-centered ,
- Situational Awareness ,
- Interactive Elements ,
- Immersive Experience ,
- Zonal Wind ,
- Game Task ,
- Usability Issues ,
- Zone Of Proximal Development ,
- Flow Experience ,
- Game World ,
- Game System ,
- Game Characters ,
- Camera Angle ,
- Use Of Elements ,
- Learning Task
- Author Keywords