Abstract:
Innovative approaches in the teaching of computer science are required to address the needs of diverse target audiences, including groups with minimal mathematical backgr...Show MoreMetadata
Abstract:
Innovative approaches in the teaching of computer science are required to address the needs of diverse target audiences, including groups with minimal mathematical background and insufficient abstract thinking ability. In order to tackle this problem, new pedagogical approaches that make use of technologies such as Virtual and Augmented Reality, Tangible User Interfaces, and 3D graphics are needed. This paper draws upon relevant pedagogical and technological literature to determine how Augmented Reality can be more fully applied to computer science education.
Published in: 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)
Date of Conference: 04-07 December 2018
Date Added to IEEE Xplore: 17 January 2019
ISBN Information:
ISSN Information:
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- IEEE Keywords
- Index Terms
- Computer Science ,
- Science Education ,
- Computer Science Education ,
- Virtually ,
- Abstract Concepts ,
- 3D Graph ,
- Interactive ,
- Visual Information ,
- Visual Representation ,
- Physical Body ,
- Visual Network ,
- Educational Tool ,
- Early Education ,
- Education Literature ,
- Collaborative Activities ,
- Visual Model ,
- Debugging ,
- Program Code ,
- Augmented Reality Applications ,
- Augmented Reality Technology ,
- Programming Concepts ,
- Use Of Augmented Reality ,
- Abstract Symbols ,
- Text Editor
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Computer Science ,
- Science Education ,
- Computer Science Education ,
- Virtually ,
- Abstract Concepts ,
- 3D Graph ,
- Interactive ,
- Visual Information ,
- Visual Representation ,
- Physical Body ,
- Visual Network ,
- Educational Tool ,
- Early Education ,
- Education Literature ,
- Collaborative Activities ,
- Visual Model ,
- Debugging ,
- Program Code ,
- Augmented Reality Applications ,
- Augmented Reality Technology ,
- Programming Concepts ,
- Use Of Augmented Reality ,
- Abstract Symbols ,
- Text Editor
- Author Keywords