1. Introduction
The 3D surround sound systems have entered movie theaters and the living rooms in the last decades. The key technology of such system is named the three-dimensional sound field reproduction, which can be divided into three group methods to implement such technologies: The first one is the Vector Based Amplitude Panning (VBAP) [1] which is an efficient sound field control technique that adjusts the amplitude of the signal assigned to the loudspeaker to control the perceived position of the human ear. The second method is the Wave Field Synthesis (WFS)[2]. Based on Huygens' principle, WFS method reconstruct the entire space by a large sound field loudspeaker array, which has a very wide audible range, particularly suitable for sound people share the retransmission request. The third method is Ambisonics, which is developed by Michael Gerzon in the early 1970s [3]. Ambisonics is promised because it can encode a given sound field with arbitrary accuracy and the encoding results directly describe the spatial properties of the sound fields without reference to the reproduction system.