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Use of role-play and gamification in a software project course | IEEE Conference Publication | IEEE Xplore

Use of role-play and gamification in a software project course


Abstract:

Soft skills are increasingly important to the engineering profession and course modifications are often needed to ensure students have opportunities to practice them prio...Show More

Abstract:

Soft skills are increasingly important to the engineering profession and course modifications are often needed to ensure students have opportunities to practice them prior to graduation. This suggests that engineering programs need to go beyond simply offering industry-based capstone courses and internships. Role-play has a long history as a tool for learning. It can be used to simulate real world practices in environments where consequences can be mitigated safely. This paper discusses the use of team role-play activities to simulate the experience of working in a professional, game development studio as a means of enhancing an advanced undergraduate game design course. In conjunction with the role-play, a gamification framework was used within the course to allow students to customize their course participation. Gamification was used to reward students for compliance with software process steps and for taking the initiative to improve their “soft skills”. In this project allowing students to negotiate the nature of their activities and rewards helped them develop those skills. The student feedback obtained and the authors' own lessons learned are being used to plan the next iteration of this course.
Date of Conference: 18-21 October 2017
Date Added to IEEE Xplore: 14 December 2017
ISBN Information:
Conference Location: Indianapolis, IN, USA

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