Abstract:
Movement sequence of a real air combat flight contains valuable information that can be used to infer artificial air combat learning. There are different ways to control ...Show MoreMetadata
Abstract:
Movement sequence of a real air combat flight contains valuable information that can be used to infer artificial air combat learning. There are different ways to control unmanned aerial vehicles for a given flight path. But identifying the best move at the time being relative to an enemy air craft requires learning flight experience from real air combat fighters. This paper shows how to set up learning and control environment with adaptive neuro fuzzy inference system for maneuver decisions using real F-16 flight information. Real flight information is also utilized to justify the test results.
Date of Conference: 09-12 July 2017
Date Added to IEEE Xplore: 24 August 2017
ISBN Information:
Electronic ISSN: 1558-4739
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Flight Information ,
- Air Combat ,
- Unmanned Aerial Vehicles ,
- Movement Sequences ,
- Flight Path ,
- Learning Process ,
- Rolling ,
- Factor Loadings ,
- Change In Angle ,
- Agility ,
- Velocity Vector ,
- Membership Function ,
- Fuzzy Set ,
- Fuzzy Rules ,
- Advantageous Position ,
- Close Range ,
- Angle Of Attack ,
- Low-level Control ,
- Sites In Lines ,
- Altitude Difference ,
- Movement Modes ,
- Relative Geometry ,
- Defensive Tactics ,
- Flight Data ,
- Angular Change ,
- Control Logic ,
- Rule-based
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Flight Information ,
- Air Combat ,
- Unmanned Aerial Vehicles ,
- Movement Sequences ,
- Flight Path ,
- Learning Process ,
- Rolling ,
- Factor Loadings ,
- Change In Angle ,
- Agility ,
- Velocity Vector ,
- Membership Function ,
- Fuzzy Set ,
- Fuzzy Rules ,
- Advantageous Position ,
- Close Range ,
- Angle Of Attack ,
- Low-level Control ,
- Sites In Lines ,
- Altitude Difference ,
- Movement Modes ,
- Relative Geometry ,
- Defensive Tactics ,
- Flight Data ,
- Angular Change ,
- Control Logic ,
- Rule-based