Abstract:
The interaction between visual perception and proprioception is essential during locomotion. Manipulating visual flow and surface inclination facilitates the investigatio...Show MoreMetadata
Abstract:
The interaction between visual perception and proprioception is essential during locomotion. Manipulating visual flow and surface inclination facilitates the investigation of the mechanisms underlying this sensorimotor integration. Some studies suggest that visual flow leads to adjustment of postural control and modulates walking speed on inclined surfaces. However, this interaction must be better elucidated before it can be applied to improve gait in a clinical rehabilitation context. The aim of this study is to evaluate gait adaptation in healthy adults exposed to conflictive visual flow depicting inclined surfaces during level walking. Eighteen healthy participants (nine male; age: 29±4 years; BMI: 23.2±3.2 kg/m2) walked on a level treadmill (in self-paced mode) synchronized to a motion capture system. Simultaneously, a fully immersive virtual reality system projected a virtual environment depicting a one-lane road on a full-room dome-shaped screen. This paper reports on three walking conditions (out of nine randomly presented): [1]: level visual flow, [2]: visual flow switches to uphill (+10°), and [3]: visual flow switches to downhill (-10°). In conditions 2 & 3, visual flow changed when the participant reached steady-state velocity, and the new visual flow lasted for 70 seconds. We compared walking during non-conflicting level visual flow with the other conditions and characterized the temporal pattern of the visual conflict effect. In addition, we evaluated changes in spatiotemporal parameters (step and stride length) as well as joint angles (knee, elbow and pelvis) during the course of the effect. Conflictive visual flow significantly influenced gait. Walking speed increased in uphill (p=0.038) and decreased in downhill (p=0.002) visual conflictive conditions, as compared to the level condition. Further, walking speed differed between the uphill and downhill visual conflict conditions (p=0.001). An early-stage effect peaked at 10.7 and 9.9 seconds, and retur...
Date of Conference: 19-22 June 2017
Date Added to IEEE Xplore: 14 August 2017
ISBN Information:
Electronic ISSN: 2331-9569