Abstract:
Widespread of virtual reality technologies across entertainment formats has created a diverse infrastructure of related technologies as head-mount displays, dome screens ...Show MoreMetadata
Abstract:
Widespread of virtual reality technologies across entertainment formats has created a diverse infrastructure of related technologies as head-mount displays, dome screens and virtual reality multi-camera platforms. As omnidirectional content is processing pipeline is completely different form conventional planar video and involves multiple conversion steps which affect quality in a different way. As a result of our research we propose objective quality estimation methodology and a set of tools to evaluate different projection methods and coding tools for omnidirectional video content.
Published in: 2017 Data Compression Conference (DCC)
Date of Conference: 04-07 April 2017
Date Added to IEEE Xplore: 11 May 2017
ISBN Information:
Electronic ISSN: 2375-0359