Abstract:
In game development, software teams often conduct postmortems to reflect on what went well and what went wrong in a project. The postmortems are shared publicly on gaming...Show MoreMetadata
Abstract:
In game development, software teams often conduct postmortems to reflect on what went well and what went wrong in a project. The postmortems are shared publicly on gaming sites or at developer conferences. In this paper, we present an analysis of 155 postmortems published on the gaming site Gamasutra.com. We identify characteristics of game development, link the characteristics to positive and negative experiences in the postmortems and distill a set of best practices and pitfalls for game development.
Published in: 2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C)
Date of Conference: 14-22 May 2016
Date Added to IEEE Xplore: 23 March 2017
ISBN Information:
Conference Location: Austin, TX, USA