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Implementing a Gamified application for a Risk Management course | IEEE Conference Publication | IEEE Xplore

Implementing a Gamified application for a Risk Management course


Abstract:

Gamification is a technique that, through the use of game elements, encourages users to learn and create opportunities to explore issues that necessarily must be approach...Show More

Abstract:

Gamification is a technique that, through the use of game elements, encourages users to learn and create opportunities to explore issues that necessarily must be approached from a theoretical perspective. For example, theories related to risk management. This work implements a proposal of a Gamified Web Application to strengthen the teaching of risk management. The building of the application focuses particularly on the stages of identification, analysis and mitigation of risks in technological projects. The findings of this study shows, through the use of decision tree, why Gamification is a suitable framework for the issues raised in comparison with other game based learning techniques. In addition to the theoretical contribution, the study provides an implementation of a web application, built according to Gamification Framework 6D. The application can be used to teach risk management and for future experimentation use to prove the effectiveness of Gamification in contrast to a traditional teaching method.
Date of Conference: 12-14 October 2016
Date Added to IEEE Xplore: 24 November 2016
ISBN Information:
Conference Location: Guayaquil, Ecuador

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