Abstract:
This paper aims to discuss existing approaches to procedural terrain generation for games. This will include both the many functions that are used to generate 'noise' (so...Show MoreMetadata
Abstract:
This paper aims to discuss existing approaches to procedural terrain generation for games. This will include both the many functions that are used to generate 'noise' (something that has proved exceptionally useful in procedural terrain and texture synthesis) as well as some advanced procedural content generation techniques. The paper concludes with a summary of the discussed material while attempting to highlight areas for future research.
Published in: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
Date of Conference: 07-09 September 2016
Date Added to IEEE Xplore: 18 October 2016
ISBN Information: