I. Introduction
We wish to create interactive devices capable of autonomously changing their shapes in order to create new affordances
The quality of an object to tell us how it wants to be used and how to use it
that help the user to interact. For instance, when launching a game, a phone reconfigures its edges to facilitate grasping with two hands (Fig. 1). There has been a growing interest toward achieving this goal in the Human Computer Interaction (HCI) community, but yet existing devices consist of folding displays and hardly reach high shape resolution [14] [30]. On the other side, the robotics field has provided many elaborate robot designs especially self-reconfigurable modular ones that are know to be very versatile [23]. For instance Pixelbots [1] act as individual pixels to create a display, Roombots [35] form furniture that can adapt to the user activity, or Topobo [26] allows users to assemble kinetic toys. However if some works have started to consider interactive properties (e.g. Sifteo Cubes), there is still little design care for devices requiring close interaction with people, for example reconfiguring directly in the user's hand.