Assessment-driven arm therapy at home using an IMU-based virtual reality system | IEEE Conference Publication | IEEE Xplore

Assessment-driven arm therapy at home using an IMU-based virtual reality system


Abstract:

Virtual reality therapy systems have the potential to increase the intensity and frequency of physical activity of stroke patients at home. This might help to increase th...Show More

Abstract:

Virtual reality therapy systems have the potential to increase the intensity and frequency of physical activity of stroke patients at home. This might help to increase the dose of rehabilitation, without the costs associated with clinic visits and therapist supervision. We present a therapy game that continuously estimates the patient's arm reachable three-dimensional (3D) workspace with a voxel-based model and selects targets to be reached accordingly, in order to increase challenge without causing frustration. This exercise is implemented on a novel, inertial measurement unit (IMU) based virtual reality system for the training of upper limb function. We present data from a pilot trial with 5 chronic stroke patients who trained for 6 weeks at home and without therapist supervision. On average, the patients' in-game assessed 3D workspace grew by 10.7% in volume and their score on the Fugl-Meyer Upper Extremity score improved by 5 points. The average self-selected therapy time, over the course of the therapy, was 16.8 h. These results suggest that the proposed assessment-driven target selection is viable for unsupervised home therapy and could form the basis for additional therapy games in the future.
Date of Conference: 11-14 August 2015
Date Added to IEEE Xplore: 01 October 2015
ISBN Information:

ISSN Information:

Conference Location: Singapore

Contact IEEE to Subscribe

References

References is not available for this document.