I. Introduction
The wide popularity of video conferencing systems does not necessarily translate on the provision of fully satisfying user experiences. Technical difficulties, delays, and blurred videos are still commonplace in commercial services such as Skype and Google+ Hangouts. Even though some optimization mechanisms do exist [1] [2] [3], the use of conversation dynamics of participants in such systems is rather limited. This is also large due to limited research work in the aspect of group conversation analysis in video conferencing. One particular problem in group video conferencing is that even if only one computer is on a low internet connection, or suffering of problems, the experience for all participants will suffer. Thus, the study presented in this paper explores the relationship between QoE and three different factors: layout, video quality (resolution) and network limitations (packet loss). In detail our study analyses four different layout/stream configurations, with different bandwidth profiles and thus different network problems (packet loss). This study included 20 participants in 5 groups (4 people in each group) that were invited to our institute. We structured our study in a semi-controlled environment which allowed us to control the environment of participants (similar PC, room, lighting) while utilizing our server infrastructure in the internet. This is a practical approach that still results into realistic network conditions. Furthermore, the four layout/stream configurations where conducted in an asymmetric experiment design, giving every participant a different condition (in random order). This is also a practical and realistic approach and currently under the investigation of the ITU [4].