I. Introduction
3D displays have a wide range of applications in all disciplines, from art, design and entertainment, to engineering and scientific visualization, medical imaging and tele-presence. Many related technologies have been developed over the past decades and several works have made remarkable achievements. The autostereoscopic display developed in [1] used a rapid-spinning mirror to reflect the light field images from a high-speed projector and render a 360° observable image. Similar mechanism has been employed by [2], [3] and many other swept-volume displays to produce a series of fast-moving slices of the 3D object and base on human's persistence of vision POV to fuse the slices into a single 3D image. The display volume of these systems are usually small and enclosed in a container that is not reachable by users. [4], [5] used laser-plasma scanning to create an array of illumination points in mid-air. The display can only produce sparse (low resolution) and single-color luminous points. Also, the use of high power laser beam would induce safety concerns. Recently, Pixel Dust presented in [6], [7] used acoustic-potential field to trap and levitate small, light-weight objects by standing waves and create patterns for projection. This approach cannot be used for high-resolution volumetric display as only a low-density, 2D layer of particle pattern can be created at a time. inFORM [8] is a 2.5D shape display with motorized pins that combines a Kinect-projector system for tangible interaction.