Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis | IEEE Journals & Magazine | IEEE Xplore

Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis


Abstract:

This paper introduces a new variant of gameplay metrics that further develops a set of processes that expand user-centered game testing practices capable of quantifying u...Show More

Abstract:

This paper introduces a new variant of gameplay metrics that further develops a set of processes that expand user-centered game testing practices capable of quantifying user experiences. The key goal of the method presented here is to widen the appeal and application of game metrics within research relevant to, and representative of the wider field of game studies. In doing so, we acknowledge that the interests of this research community is often focused on player experience and performance with a broad range of off-the-shelf games that have already been released to the public. In order to be able to include any PC game system within research (or audiovideo stream, e.g., YouTube walkthroughs) our approach comprises of a postprocessing method for analyzing player performance. Through exploiting the audiovisual streams that are transmitted to the player, this approach processes content activated and generated during play and is therefore representative of individual player's encounters with specific games.
Page(s): 279 - 291
Date of Publication: 18 December 2014

ISSN Information:

Author image of Raphaël Marczak
School of Arts, University of Waikato, New Zealand
Raphaël Marczak received two M.S. degrees in computer science (engineering and multimedia) from the University of Bordeaux, Bordeaux, France, in 2007 and the Ph.D. degree in computer science and social science from The University of Waikato, Hamilton, New Zealand, in 2014, where he contributed to a model for video game classification by identifying which quantitative data sets, from psychophysiological data to gameplay me...Show More
Raphaël Marczak received two M.S. degrees in computer science (engineering and multimedia) from the University of Bordeaux, Bordeaux, France, in 2007 and the Ph.D. degree in computer science and social science from The University of Waikato, Hamilton, New Zealand, in 2014, where he contributed to a model for video game classification by identifying which quantitative data sets, from psychophysiological data to gameplay me...View more
Author image of Gareth Schott
School of Arts, University of Waikato, New Zealand
Gareth Schott received the B.Sc. degree (honors) in behavioral sciences from the University of Glamorgan, U.K., in 1995 and an Advanced Diploma in social science research methods and the Ph.D. degree in psychology from the University of Wales, Cardiff, U.K., in 1996 and 1998, respectively.
In 1998, he took up a position as Lecturer in Psychology at the University of Glamorgan. In 1999, he moved to the Institute of Educatio...Show More
Gareth Schott received the B.Sc. degree (honors) in behavioral sciences from the University of Glamorgan, U.K., in 1995 and an Advanced Diploma in social science research methods and the Ph.D. degree in psychology from the University of Wales, Cardiff, U.K., in 1996 and 1998, respectively.
In 1998, he took up a position as Lecturer in Psychology at the University of Glamorgan. In 1999, he moved to the Institute of Educatio...View more
Author image of Pierre Hanna
LaBRI, University of Bordeaux, France
Pierre Hanna received the Ph.D. degree in computer science from the University of Bordeaux, Bordeaux, France, in 2003.
He is an Associate Professor with the University of Bordeaux (LaBRI), France, working with the Image and Sound team. He is also a member of the Studio of Creation and Research in Computer Science and Electro-acoustic Music (SCRIME) association. He has been the main coordinator of the SIMBALS project betwee...Show More
Pierre Hanna received the Ph.D. degree in computer science from the University of Bordeaux, Bordeaux, France, in 2003.
He is an Associate Professor with the University of Bordeaux (LaBRI), France, working with the Image and Sound team. He is also a member of the Studio of Creation and Research in Computer Science and Electro-acoustic Music (SCRIME) association. He has been the main coordinator of the SIMBALS project betwee...View more

Author image of Raphaël Marczak
School of Arts, University of Waikato, New Zealand
Raphaël Marczak received two M.S. degrees in computer science (engineering and multimedia) from the University of Bordeaux, Bordeaux, France, in 2007 and the Ph.D. degree in computer science and social science from The University of Waikato, Hamilton, New Zealand, in 2014, where he contributed to a model for video game classification by identifying which quantitative data sets, from psychophysiological data to gameplay metrics can be used to enhance gameplay experience assessment.
Before this project, he worked at LaBRI, University of Bordeaux, on the VIRAGE project. He also developed a software system in collaboration with scientists and artists in the area of the performing arts.
Raphaël Marczak received two M.S. degrees in computer science (engineering and multimedia) from the University of Bordeaux, Bordeaux, France, in 2007 and the Ph.D. degree in computer science and social science from The University of Waikato, Hamilton, New Zealand, in 2014, where he contributed to a model for video game classification by identifying which quantitative data sets, from psychophysiological data to gameplay metrics can be used to enhance gameplay experience assessment.
Before this project, he worked at LaBRI, University of Bordeaux, on the VIRAGE project. He also developed a software system in collaboration with scientists and artists in the area of the performing arts.View more
Author image of Gareth Schott
School of Arts, University of Waikato, New Zealand
Gareth Schott received the B.Sc. degree (honors) in behavioral sciences from the University of Glamorgan, U.K., in 1995 and an Advanced Diploma in social science research methods and the Ph.D. degree in psychology from the University of Wales, Cardiff, U.K., in 1996 and 1998, respectively.
In 1998, he took up a position as Lecturer in Psychology at the University of Glamorgan. In 1999, he moved to the Institute of Education, University of London, London, U.K., where he took on a position as a Lecturer in Psychology of Education. In 2004, he moved to New Zealand. He is a Senior Lecturer in the School of Arts, Screen and Media Program, University of Waikato, New Zealand. He is the principal investigator on a Royal Society of New Zealand: Marsden Grant that funds the research disseminated in the present paper. His research has also been funded by the Arts and Humanities Research Council (United Kingdom), University for Industry (United Kingdom), and the Office of Film and Literature Classification (New Zealand). He has published widely in the fields of game studies prior to, and since its inception in 2001. He is a coauthor of Computer Games: Text, Narrative and Play (Cambridge, U.K.: Polity) and a sole author of Videogame Violence: Rules, Realism, Effect due to be published by Bloomsbury Academic (New York, NY, USA).
Gareth Schott received the B.Sc. degree (honors) in behavioral sciences from the University of Glamorgan, U.K., in 1995 and an Advanced Diploma in social science research methods and the Ph.D. degree in psychology from the University of Wales, Cardiff, U.K., in 1996 and 1998, respectively.
In 1998, he took up a position as Lecturer in Psychology at the University of Glamorgan. In 1999, he moved to the Institute of Education, University of London, London, U.K., where he took on a position as a Lecturer in Psychology of Education. In 2004, he moved to New Zealand. He is a Senior Lecturer in the School of Arts, Screen and Media Program, University of Waikato, New Zealand. He is the principal investigator on a Royal Society of New Zealand: Marsden Grant that funds the research disseminated in the present paper. His research has also been funded by the Arts and Humanities Research Council (United Kingdom), University for Industry (United Kingdom), and the Office of Film and Literature Classification (New Zealand). He has published widely in the fields of game studies prior to, and since its inception in 2001. He is a coauthor of Computer Games: Text, Narrative and Play (Cambridge, U.K.: Polity) and a sole author of Videogame Violence: Rules, Realism, Effect due to be published by Bloomsbury Academic (New York, NY, USA).View more
Author image of Pierre Hanna
LaBRI, University of Bordeaux, France
Pierre Hanna received the Ph.D. degree in computer science from the University of Bordeaux, Bordeaux, France, in 2003.
He is an Associate Professor with the University of Bordeaux (LaBRI), France, working with the Image and Sound team. He is also a member of the Studio of Creation and Research in Computer Science and Electro-acoustic Music (SCRIME) association. He has been the main coordinator of the SIMBALS project between 2002 and 2011, and the cofounder of the SIMBALS SAS Company, developing software systems for the musical industry. He is an expert in audio signal processing, with more than 40 publications about musical similarity presented in international conferences; some of them having led to patents. He has recently widened his scope of interest to the analysis of the role of audio in videogames.
Pierre Hanna received the Ph.D. degree in computer science from the University of Bordeaux, Bordeaux, France, in 2003.
He is an Associate Professor with the University of Bordeaux (LaBRI), France, working with the Image and Sound team. He is also a member of the Studio of Creation and Research in Computer Science and Electro-acoustic Music (SCRIME) association. He has been the main coordinator of the SIMBALS project between 2002 and 2011, and the cofounder of the SIMBALS SAS Company, developing software systems for the musical industry. He is an expert in audio signal processing, with more than 40 publications about musical similarity presented in international conferences; some of them having led to patents. He has recently widened his scope of interest to the analysis of the role of audio in videogames.View more
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