Abstract:
For compelling human-robot interaction, social gestures are widely believed to be important. This paper investigates the effects of adding gestures to a physical game bet...Show MoreMetadata
Abstract:
For compelling human-robot interaction, social gestures are widely believed to be important. This paper investigates the effects of adding gestures to a physical game between a human and a humanoid robot. Human participants repeatedly threw a ball to the robot, which attempted to catch it. If the catch was successful, the robot threw the ball back to the human. For half of the cases in which the catch was unsuccessful, the robot made a physical gesture, such as shrugging its shoulders, shaking its head, or throwing up its hands. In the other half of cases, no gestures were produced. We used questionnaires and smile detection to compare participants' feelings about the robot when it made gestures after failure versus when it did not. Participants smiled more and rated the robot as more engaging, responsive, and humanlike when it gestured. We conclude that social gesturing of a robot enhances physical interactions between humans and robots.
Date of Conference: 25-29 August 2014
Date Added to IEEE Xplore: 20 October 2014
ISBN Information:
ISSN Information:
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Physical Interaction ,
- Social Gestures ,
- Shoulder ,
- Human Participants ,
- Human-robot Interaction ,
- Humanoid Robot ,
- Interactive ,
- Computer Vision ,
- Visual System ,
- Facial Expressions ,
- Head Movements ,
- Kalman Filter ,
- Head Motion ,
- Interactive Experience ,
- Arm Movements ,
- Robot Performance ,
- Head Nodding ,
- Ball Trajectory
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Physical Interaction ,
- Social Gestures ,
- Shoulder ,
- Human Participants ,
- Human-robot Interaction ,
- Humanoid Robot ,
- Interactive ,
- Computer Vision ,
- Visual System ,
- Facial Expressions ,
- Head Movements ,
- Kalman Filter ,
- Head Motion ,
- Interactive Experience ,
- Arm Movements ,
- Robot Performance ,
- Head Nodding ,
- Ball Trajectory