Abstract:
In the past decade, the Internet has witnessed an incredible growth in its pervasive use. People are enjoying unprecedented convenience brought by the Internet boom. Howe...Show MoreMetadata
Abstract:
In the past decade, the Internet has witnessed an incredible growth in its pervasive use. People are enjoying unprecedented convenience brought by the Internet boom. However, an increasing amount of unwanted traffic, such as spam and malware, severely burdens both users and Internet service providers (ISPs), which arouses wide public concern. A Global Trust Management (GTM) system was proposed and demonstrated to be accurate, robust and effective on unwanted traffic control in our previous work [8, 23]. But its acceptance by network entities (ISPs and hosts) is crucial to its practical deployment and final success. In this paper, we investigate the acceptance conditions of the GTM system using Game Theory. Considering the selfish nature of network entities, we address our problem as a social dilemma. To enhance cooperation among network entities, a Public Goods based GTM game is formulated with a trust-based punishment mechanism. We show that our mechanism can provide the incentives of behaving cooperatively for network entities. Meanwhile, the conditions of the adoption of GTM system are carried out. Furthermore, suggestions for ISPs cooperating with antivirus vendors are put forward.
Date of Conference: 13-15 November 2013
Date Added to IEEE Xplore: 12 June 2014
Electronic ISBN:978-0-7695-5088-6