I. Introduction
Today's students have learning experiences that are built on ubiquitous digital environments and virtual reality. Prensky called such students as ‘digital natives’, and they are very familiar with digital learning environments [1]. For digital natives, different perspectives on education will be required [2]. E-learning has been considered a suitable education platform for this generation of students and has benefits for learners who are far from the learning site. Furthermore, E-learning can be paired with virtual reality technology to create an even richer educational experience [3]. Differently than expected, however, many studies have pointed out that students of E-learning systems relatively lack the motivation of students in traditional classes [4].