Loading [MathJax]/extensions/MathMenu.js
Toward Visualization for Games: Theory, Design Space, and Patterns | IEEE Journals & Magazine | IEEE Xplore
Scheduled Maintenance: On Monday, 30 June, IEEE Xplore will undergo scheduled maintenance from 1:00-2:00 PM ET (1800-1900 UTC).
On Tuesday, 1 July, IEEE Xplore will undergo scheduled maintenance from 1:00-5:00 PM ET (1800-2200 UTC).
During these times, there may be intermittent impact on performance. We apologize for any inconvenience.

Toward Visualization for Games: Theory, Design Space, and Patterns


Abstract:

Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to ...Show More

Abstract:

Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. In this paper, we use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will potentially have on the design and development of game and visualization technology in the future.
Published in: IEEE Transactions on Visualization and Computer Graphics ( Volume: 18, Issue: 11, November 2012)
Page(s): 1956 - 1968
Date of Publication: 06 March 2012

ISSN Information:

PubMed ID: 22392715

Contact IEEE to Subscribe

References

References is not available for this document.