1 Introduction
Video and computer games have a long history of using visual representations of data to convey information to the player; for example, colored bars are routinely used to present vitals—health, energy, and magical power—of the player character and are accordingly often called “healthbars” (Fig. 1a), and many games use overhead maps to show the locations of entities in the game world. Some games have already gone beyond such simple visual representations and are employing statistical data graphics to present more data to the player. For example, the first version of the classic SimCity [56] game from 1989 used chloropleth maps to convey metrics such as crime rate in a particular city (Fig. 1b). Examples of visualizations in genres ranging from role-playing games (<italic>World of Warcraft</italic>), construction and management simulations (<italic>SimCity</italic>), and first-person shooters (<italic>Call of Duty: Black Ops</italic> and <italic>Halo: Reach</italic>).