Remote Kenken: A networked real hopping game based on hopscotch | IEEE Conference Publication | IEEE Xplore

Remote Kenken: A networked real hopping game based on hopscotch


Abstract:

An exertainment support system called Remote Kenken is proposed in this paper. The game resembles hopscotch. Pressure sensors are used to determine the position of the fe...Show More

Abstract:

An exertainment support system called Remote Kenken is proposed in this paper. The game resembles hopscotch. Pressure sensors are used to determine the position of the feet of a player and judge the accuracy of the steps during jumping. Victory or defeat is decided by the accuracy of the step and time required. The support system is networked to a server to allow the game to be played remotely by more than one player. Experiments were performed with players located in different rooms playing the game simultaneously. The test results suggest that the subjects could enjoy the game as an exercise and entertainment. The system also includes video and audio equipment for communication and awareness of the steps.
Date of Conference: 02-03 November 2011
Date Added to IEEE Xplore: 29 December 2011
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Conference Location: Orange, CA, USA

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