Abstract:
Users interact with most electronic entertainment games via some specific electronic sensors, which are not part of the existing equipment in most household. As well, som...Show MoreMetadata
Abstract:
Users interact with most electronic entertainment games via some specific electronic sensors, which are not part of the existing equipment in most household. As well, some electronic entertainment games claim to have medical rehabilitative effects. This research designs a series of web-based serious games (SGs) for rehabilitation utilization with a proposed framework that lets family users easily connect through the Internet without the need for special sensors. This system includes diverse SGs for different rehabilitation levels. Users can operate these SGs via mouse or hand movements. Therefore, it is not necessary for patients to buy or rent any extra rehabilitation equipment; all that is required is a personal computer at home. Some of these SGs are adapted to augmented reality technology. This system also connects directly with personal health records in order to log every rehabilitation activity. In addition, social networks, such as Facebook, can be used for connecting rehabilitation patients at home with each other. By simplifying access, this rehabilitation SG system increases the frequency of rehabilitative activity of patients at home.
Published in: 2011 IEEE 13th International Conference on e-Health Networking, Applications and Services
Date of Conference: 13-15 June 2011
Date Added to IEEE Xplore: 22 September 2011
ISBN Information: