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A 3D desktop puzzle assembly system | IEEE Conference Publication | IEEE Xplore

A 3D desktop puzzle assembly system


Abstract:

We describe a desktop virtual reality system targeted at 3D puzzle assembly. The results of the evaluation show that all novices could successfully complete the puzzle wi...Show More

Abstract:

We describe a desktop virtual reality system targeted at 3D puzzle assembly. The results of the evaluation show that all novices could successfully complete the puzzle within an average of about six minutes, while experts took about two minutes.
Date of Conference: 19-20 March 2011
Date Added to IEEE Xplore: 29 April 2011
ISBN Information:
Conference Location: Singapore
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1 System Description

Our main design choice was to use a desktop system, with a mouse as the input device. This was motivated by the fact that desktop systems and mice have (typically) lower latencies than other alternatives. Also, today there are good methods to map 2D input to 3D manipulation. In particular, we use a contract assumption, snapping, sliding, collision detection, interaction only with visible objects, and viewer constraints, as previous work [4] has shown all these to be beneficial. We display the 3D scene in perspective, but do not use stereo display, as it is to us (at best) unclear, if stereo has strong benefits for 3D interaction.

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