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Using game engines in ray tracing physics | IEEE Conference Publication | IEEE Xplore

Using game engines in ray tracing physics


Abstract:

This paper shows the used of a complete open source game engine and the significant advanced in computer graphics for applied ray tracing physics techniques in urban envi...Show More

Abstract:

This paper shows the used of a complete open source game engine and the significant advanced in computer graphics for applied ray tracing physics techniques in urban environment of propagation. We used techniques and software developed for open source game engine to: 1) The ray tracing physics algorithm for path loss, reflection and multiple diffraction. 2) The efficient use of graphic processing unit (GPU) and the multiple processor of the CPU.
Date of Conference: 15-17 September 2010
Date Added to IEEE Xplore: 18 November 2010
ISBN Information:
Print ISSN: 2330-989X
Conference Location: Bogota, Colombia

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