Abstract:
Applications such as telepresence and training involve the display of real or synthetic humans to multiple viewers. When attempting to render the humans with conventional...Show MoreMetadata
Abstract:
Applications such as telepresence and training involve the display of real or synthetic humans to multiple viewers. When attempting to render the humans with conventional displays, non-verbal cues such as head pose, gaze direction, body posture, and facial expression are difficult to convey correctly to all viewers. In addition, a framed image of a human conveys only a limited physical sense of presence - primarily through the display's location. While progress continues on articulated robots that mimic humans, the focus has been on the motion and behavior of the robots. We introduce a new approach for robotic avatars of real people: the use of cameras and projectors to capture and map the dynamic motion and appearance of a real person onto a humanoid animatronic model. We call these devices Animatronic Shader Lamps Avatars (SLA).We present a proof-of-concept prototype comprised of a camera, a tracking system, a digital projector, and a life-sized styrofoam head mounted on a pan-tilt unit. The system captures imagery of a moving, talking user and maps the appearance and motion onto the animatronic SLA, delivering a dynamic, real-time representation of the user to multiple viewers.
Date of Conference: 19-22 October 2009
Date Added to IEEE Xplore: 17 November 2009
ISBN Information:
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- IEEE Keywords
- Index Terms
- Facial Expressions ,
- Tracking System ,
- Use Of Cameras ,
- Real Person ,
- Digital Projects ,
- Robot Behavior ,
- Telepresence ,
- Head Pose ,
- User Representation ,
- Field Of View ,
- Work In This Area ,
- Range Of Motion ,
- Head Motion ,
- Facial Features ,
- Corresponding Points ,
- 3D Point ,
- Binding Pose ,
- International Projects ,
- Humeral Head ,
- Human Motion ,
- Head Model ,
- Coordinate Frame ,
- Capture Site ,
- Depth Of Field ,
- Humanoid Robot ,
- Additional Camera ,
- Surface Projection ,
- Checkers
- Author Keywords
- H.4.3 [Information Systems Applications]: Communications Applications ,
- Computer conferencing, teleconferencing, and videoconferencing H.5.1 [Multimedia Information Systems]: Animations ,
- Artificial, augmented, and virtual realities I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism ,
- Virtual Reality; I.3.8 [Computer Graphics]: Applications
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Facial Expressions ,
- Tracking System ,
- Use Of Cameras ,
- Real Person ,
- Digital Projects ,
- Robot Behavior ,
- Telepresence ,
- Head Pose ,
- User Representation ,
- Field Of View ,
- Work In This Area ,
- Range Of Motion ,
- Head Motion ,
- Facial Features ,
- Corresponding Points ,
- 3D Point ,
- Binding Pose ,
- International Projects ,
- Humeral Head ,
- Human Motion ,
- Head Model ,
- Coordinate Frame ,
- Capture Site ,
- Depth Of Field ,
- Humanoid Robot ,
- Additional Camera ,
- Surface Projection ,
- Checkers
- Author Keywords
- H.4.3 [Information Systems Applications]: Communications Applications ,
- Computer conferencing, teleconferencing, and videoconferencing H.5.1 [Multimedia Information Systems]: Animations ,
- Artificial, augmented, and virtual realities I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism ,
- Virtual Reality; I.3.8 [Computer Graphics]: Applications