Interactivity: A Catchall Term
Interactivity is a defining component of VR. In the context of VEs, interactivity is the process through which users can have a first-person experience and explore, act upon, control, and even modify the environment. The plethoric development of interactive VEs for rapid prototyping, industrial design, and training, to name just a few domains, and the evolution of VE interfaces indicate interactivity's appeal. Moreover, the proliferation of projection-based immersive systems in public spaces, such as museums and entertainment settings, and the growing sophistication of home gaming systems are evidence that interactivity is a core attraction of the virtual experience. In all these contexts, interactivity is promoted widely for its effectiveness, motivational impact, and significance for learning, yet little systematic research exists to prove this.