Abstract:
Virtual reality applications which incorporate haptic devices to enrich userspsila sense of touch are increasing in number. Assessing the quality of experience (QoE) of t...Show MoreMetadata
Abstract:
Virtual reality applications which incorporate haptic devices to enrich userspsila sense of touch are increasing in number. Assessing the quality of experience (QoE) of these applications reflects the amount of overall satisfaction and benefit gained from the application plus it lays the foundation for ideal user-centric design in the future. In this paper we build on our QoE fuzzy logic model, previously simulated and tested, by comparing results from two different and well-established fuzzy systems: Mamdani and Sugeno. The results analytically demonstrate the essential differences between the two systems and the benefits of using either one in assessing the overall QoE.
Date of Conference: 18-19 October 2008
Date Added to IEEE Xplore: 21 November 2008
ISBN Information: